Races of Midnight
The races of MIDNIGHT are many and strange, especially in the time since the Sundering. In the aftermath of that cataclysm, the fey were the first to rise above the rubble, rebuilding civilization and creating masterworks of art, culture, and science. These proud peoples are descended from a common source, the elthedar, or elder fey. Their time of glory passed, however, with the coming of men from across the sea. First the Dorns then the Sarcosans arrived, and humans spread in waves across fertile Eredane, eventually to give birth to a new breed called the Erenlanders. But their time too would pass; as passionate and strong-willed as the races of men were, they withered before the fecund, brutal, and predatory natures of the Shadow’s creations. Now is the time of the odrodor, or in the trader’s tongue, orcs.
All of the races, regardless of their heritage and history, stand to lose much in the face of Izrador’s onslaught. Even some orcs have joined the fight against their former master.
While many of the races may seem familiar, the details of each vary distinctly from those of the same names presented in the core rules. The rules here supersede all racial traits of the similar races from the core rules. Also note that these races are somewhat more powerful than those in the core rules. This does not require the DM to make adjustments to the party’s level or the difficulty of encounters. The characters will often be challenged by NPCs sharing the same racial traits, magic and healing are rarer, and the heroes face difficult odds in a harsh world. Put simply, the characters will need their racial advantages simply to survive. For comparison purposes, however, and when exporting MIDNIGHT races to other settings, the following races all have level adjustments of +1.
Favored Region
The races of Eredane have always lived close to the land, depending on it for their livelihoods and reveling in its beauties. Since the fall of Shadow, that connection has only been strengthened. In these dark times, survival means knowing the land from which
you come and using it as your best weapon and best defense against the forces of Izrador. Each race presented below considers a distinct area of Eredane to be a favored region. Members of the race gain Knowledge (local: favored region) as a class skill, and also gain a +2 racial bonus on Survival checks and Knowledge (nature) checks (assuming they have ranks in that skill) when in their favored region.
Starting Possessions and Languages
Some MIDNIGHT races have the option to begin play with restricted items with which their culture has a strong affinity. Whenever this is the case, the character must still use his starting vp to pay for the item, but does not apply a regional worth modifier to the item and need only pay one-quarter the base cost.
Starting languages, meanwhile, follow a different set of rules.
Age and Aging in Midnight
The following tables list the starting ages of the various race/class combinations, as well as the aging effects of PC races of MIDNIGHT.
Random Starting Age | Race | Adulthood | Barbarian/Rogue | Defender/Fighter/Wildlander | Channeler |
---|---|---|---|---|---|
Dwarf |
40 years |
+4d6 |
+6d6 |
+9d6 | |
Dwarrow |
40 years |
+3d6 |
+5d6 |
+7d6 | |
Dworg |
20 years |
+2d4 |
+3d6 |
+4d6 | |
Elf |
110 years |
+4d6 |
+6d6 |
+10d6 | |
Elfling |
40 years |
+4d6 |
+6d6 |
+9d6 | |
Gnome |
40 years |
+3d6 |
+5d6 |
+7d6 | |
Halfling |
40 years |
+3d6 |
+5d6 |
+7d6 | |
Human |
15 years |
+1d4 |
+1d6 |
+2d6 | |
Orc |
14 years |
+1d4 |
+1d6 |
+2d6 | |
Aging Effects | Race | Middle Age | Old | Venerable | Maximum Age |
---|---|---|---|---|---|
Dwarf |
125 years |
188 years |
250 years |
+2d% years | |
Dwarrow |
100 years |
150 years |
200 years |
+2d% years | |
Dworg |
50 years |
75 years |
100 years |
+5d20 years | |
Elf |
175 years |
263 years |
350 years |
+4d% years | |
Elfling |
125 years |
188 years |
250 years |
+3d% years | |
Gnome |
100 years |
150 years |
200 years |
+2d% years | |
Halfling |
100 years |
150 years |
200 years |
+2d% years | |
Human |
35 years |
53 years |
70 years |
+2d20 years | |
Orc |
30 years |
45 years |
60 years |
+2d10 years | |
Height and Weight
The following table lists the base heights and weights of the PC races of MIDNIGHT. In order to randomly determine a given character’s height or weight, roll the dice given in the Height Modifier column and add that many inches to the character race’s base height. Then roll the dice given in the Weight Modifier column. Multiply the number you rolled on the Height Modifier column to this number and add that many pounds to the character’s weight.
Random Height and Weight | Race | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|---|
Dwarf, man |
3'10" |
+2d4 |
140 lb. |
x (2d6) lb. | |
Dwarf, woman |
3'8" |
+2d4 |
110 lb. |
x (2d6) lb. | |
Dwarf, Kurgun man |
4'0" |
+2d4 |
145 lb. |
x (2d6) lb. | |
Dwarf, Kurgun woman |
3'10" |
+2d4 |
115 lb. |
x (2d6) lb. | |
Snow elf, man |
4'0" |
+2d6 |
75 lb. |
x (1d6) lb. | |
Snow elf, woman |
3'10" |
+2d6 |
70 lb. |
x (1d6) lb. | |
Wood elf, man |
4'6" |
+2d6 |
85 lb. |
x (1d6) lb. | |
Wood elf, woman |
4'4" |
+2d6 |
80 lb. |
x (1d6) lb. | |
Sea elf, man |
4'4" |
+2d6 |
70 lb. |
x (1d6) lb. | |
Sea elf, woman |
4'2" |
+2d6 |
65 lb. |
x (1d6) lb. | |
Jungle elf, man |
3'8" |
+2d6 |
65 lb. |
x (1d6) lb. | |
Jungle elf, woman |
3'6" |
+2d6 |
60 lb. |
x (1d6) lb. | |
Gnome, man |
3'0" |
+2d4 |
40 lb. |
x 1 lb. | |
Gnome, woman |
2'10" |
+2d4 |
35 lb. |
x 1 lb. | |
Halfling, man |
2'6" |
+2d4 |
30 lb. |
x 1 lb. | |
Halfling, woman |
2'4" |
+2d4 |
25 lb. |
x 1 lb. | |
Human, Dorn man |
5'6" |
+2d10 |
140 lb. |
x (2d4) lb. | |
Human, Dorn woman |
5'4" |
+2d10 |
105 lb. |
x (2d4) lb. | |
Human, Sarcosan man |
4'10" |
+2d10 |
120 lb. |
x (2d4) lb. | |
Human, Sarcosan woman |
4'8" |
+2d10 |
85 lb. |
x (2d4) lb. | |
Human, Erenlander man |
5'0" |
+2d10 |
130 lb. |
x (2d4) lb. | |
Human, Erenlander woman |
4'10" |
+2d10 |
95 lb. |
x (2d4) lb. | |
Orc, man |
5'10" |
+2d8 |
250 lb. |
x (2d6) lb. | |
Orc, woman |
5'8" |
+2d8 |
210 lb. |
x (2d6) lb. | |
Dwarrow, man |
3'6" |
+2d4 |
50 lb. |
x 1 lb. | |
Dwarrow, woman |
3'4" |
+2d4 |
45 lb. |
x 1 lb. | |
Dworg, man |
4'6" |
+2d10 |
140 lb. |
x (2d4) lb. | |
Dworg, woman |
4'4" |
+2d10 |
120 lb. |
x (2d4) lb. | |
Elfling, man |
3'4" |
+2d6 |
50 lb. |
x (1d4) lb. | |
Elfling, woman |
3'2" |
+2d6 |
40 lb. |
x (1d4) lb. | |